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Workshop Session 131: Blender Trampler Legs & Assembling Michael Myers

VPZoneAlastor WorkshopSession 130Sand Raiders of SophieTrampler BuildBlender 3DBlender ModelingMech MeshMichael Myers FigureSlasher PropBase AssemblyStreemrz ZombiesCass Ass Box ArtTactical SamFreehand TattoosVest InsigniaUndead PatriotMarker ColoringWatercolor PencilsMixed Media ArtAEIS KaltWorbla ArmorThermoplastic SculptingMaker StreamThe Sentinel Network

Blender Hard-Surface Architecture & Heavy Multi-Material Bench Fabrication // Alastor Workshop Session 131 Welcome back to the studio for Session 131! Today we are managing a massive dual-line schedule that expands our digital assets before locking into intensive sculpting, assembly, and mixed-media finishing cycles at the physical workbench. From detailing polygon joint mechanics to wiring horror icons and sculpting heavy armor templates, the studio grid is maxed out. TODAY’S PRODUCTION DOCKET: 💻 Digital Lab: Sand: Raiders of Sophie (Trampler Build): Moving deep into the hard-surface workspace inside Blender to model the intricate, mechanical 3D polygon mesh architecture for the Trampler's legs. Streemrz Zombies Line: Advancing the graphic placements, vector adjustments, and print templates for the official product packaging box art. 💪 The Physical Workbench: Streemrz Zombies Illustration: Bringing traditional color to the hand-drawn "Undead Baller" toon box art using our vibrant marker base coat and watercolor pencil shading workflow. AEIS Kalt Statue: Shifting to structural character fabrication—utilizing Apoxie Sculpt to form, blend, and detail the heavy leg armor plates directly onto the figure. Custom Bookends Project: Executing a meticulous surface cleanup and smoothing pass across the structural figurines to prep them for the booth. Michael Myers Figure: Driving deep into structural bench assembly—permanently attaching the arms, filling out the production seams, and executing the critical engineering pass of wiring the figure securely to its display base.

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