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Workshop Session 131: Blender Trampler Legs & Assembling Michael Myers
Blender Hard-Surface Architecture & Heavy Multi-Material Bench Fabrication // Alastor Workshop Session 131 Welcome back to the studio for Session 131! Today we are managing a massive dual-line schedule that expands our digital assets before locking into intensive sculpting, assembly, and mixed-media finishing cycles at the physical workbench. From detailing polygon joint mechanics to wiring horror icons and sculpting heavy armor templates, the studio grid is maxed out. TODAY’S PRODUCTION DOCKET: 💻 Digital Lab: Sand: Raiders of Sophie (Trampler Build): Moving deep into the hard-surface workspace inside Blender to model the intricate, mechanical 3D polygon mesh architecture for the Trampler's legs. Streemrz Zombies Line: Advancing the graphic placements, vector adjustments, and print templates for the official product packaging box art. 💪 The Physical Workbench: Streemrz Zombies Illustration: Bringing traditional color to the hand-drawn "Undead Baller" toon box art using our vibrant marker base coat and watercolor pencil shading workflow. AEIS Kalt Statue: Shifting to structural character fabrication—utilizing Apoxie Sculpt to form, blend, and detail the heavy leg armor plates directly onto the figure. Custom Bookends Project: Executing a meticulous surface cleanup and smoothing pass across the structural figurines to prep them for the booth. Michael Myers Figure: Driving deep into structural bench assembly—permanently attaching the arms, filling out the production seams, and executing the critical engineering pass of wiring the figure securely to its display base.
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